Connecting the clouds with Console

Connecting the clouds with Console

Posted by tiffanyapatu on October 8, 2017 in ux

Product Design for an Interconnection startup As enterprises increasingly move their business-critical applications and content to the cloud, they need safer, faster, more reliable access than the public internet can provide. …but seriously, where do we even begin? We were sold on a dream… the internet, but better. It might sound like a line from a Silicon […]

Console Design Team Tenets

Console Design Team Tenets

Posted by tiffanyapatu on August 15, 2017 in ux

Originally published on Medium How we do things is important Like many (every?) Design team, as we stormed-formed-and-normed we sat down and workshopped through our team tenets. It’s really important to discuss and agree — together — what is important to you all as you go about your designy-things. Like in any relationship, teams need to put effort into […]

Bringing stories from people outside… inside

Posted by tiffanyapatu on July 28, 2017 in ux

There are so many incredible minds and talents that inspire us as designers. For me, its a long list! One person right up the top of that list is Dr Genevieve Bell, the renowned Australian anthropologist who led user insights and experience for Intel from around 1998. I was fortunate enough to see her talk […]

MX 2012 : Notes from the keynote of Dr Genevieve Bell

MX 2012 : Notes from the keynote of Dr Genevieve Bell

At the recent MX Conference in San Francisco, I was fortunate to hear Dr Genevieve Bell share stories and lessons learnt from her 13 years working in User Experience for Intel.  A social scientist and anthropologist, she seemed intimidatingly intelligent. As a bunch of 13 syllable words flew over my head, I was drawn into […]

I love food and I love foodspotting.com

I love food and I love foodspotting.com

Yes Alexa, you have nailed it. Foodspotting.com is a visual guide to food. It isn’t like any of the other dime-a-dozen restaurant finder websites and apps. It is based on the dishes themselves and cleverly latched onto the trend of people snapping shots of their food and sharing it with friends. This is, i think, […]

Gamestorming

Gamestorming

Key takeouts rom UX Week 2011 – San Francisco A few months ago I bought a book. Coincidentally, the author of that book was presenting a workshop at Adaptive Path’s UX Week in San Francisco. The book was Gamestorming by Sunni Brown. Now I did flick through the book and got some tips and tools. […]

The ‘what’ is important, but don’t forget the ‘why’

User Centred Design in conversion optimisation Today I presented at Interactive Minds on the role of User Centred Design in driving website conversion. It’s rewarding and ‘real’ to focus on analytics. There is a plethora of incredible tools to monitor traffic, pathways and bounces, where people are and aren’t clicking or scrolling and even how […]

My Design philosophies

Always design for people Understand people’s motivations and limitations. Focus on what they want and need and the rest will come. Delight but don’t distract The different between design and art is that design must be focused on a goal. Don’t let design get in the way of what people need to know, understand or […]